parametric - details + experiments

I was very busy with my project, that, I couldn’t post about what’s going on. These days, I’m working on visual side, it’s few steps away to finish.

I decided to stick with basic shapes, that change their forms according to the data from users and also a little data from music. So, any user, using a transmitter, will hear manipulated sound and will see the changes on shape’s form, on-the-fly.

Two example below: (left = no data / right = data)

obj1pobj1a

obj2pobj2a

I’ll send the users’ data to another computer that run Quartz Composer via OSC. Because the projection will be far enough.

During my tests, I found out that one receiver is not enough for four transmitter (sounds logical, right?) or Xbee Processing library can’t handle data from multiple data source. Sooner or later one transmitter is invading the data pool and other transmitters’ data get lost. To overcome this sh*tty problem, I tried to allocate one receiver per transmitter. In this case, everything went smoothly. So, I ordered two more XBee 1mW Chip Antenna + Xbee Explorer USB kit from Sparkfun.

For the product design side of the transmitters, I’m working with a friend of mine, a fashion designer. If we’ll have a finished design I’ll post here.

Video Clipping in QC (continued)


There it is my test-sketch-experimental video clip, for Flashbulb - Orange #9 , fully made in Quartz Composer. Glitches are generated in real time, so every time they are different than before.

Video Clipping in QC

quartz_env

I feel very comfortable in Quartz Composer environement (Apple’s Developer Application), so I decided to make Music Video course project with that. I’d like to use some 3d object but Apple do not offer such official solution in app. Kineme Interactive Media, a very dedicated site to Quartz Composer, now selling Kineme3D patch which support importing FBX, OBJ, DXF, DAE, MD2, and 3DS model in Quartz. I think with existing audio processing power right built in the application and Kineme patch, I can handle it. Well, in a week I’ll post the result.

parametric - audio&visual performance

parametric” is my interactive multimedia senior project that includes audience into the audio/visual production process and gives them a chance to be a part of the performance.

Users will choose one of the controller and will manipulate audio and visuals in real time.

Every controller will have an accelerometer to produce data and a wireless transmitter to send it the computer for processing. Each controller will control specific parameter.

Software
Ableton Live and Processing to control parameters
Quartz Composer and VDMX to generate visuals

Hardware
Arduino Lilypad
Xbee
Accelerometer

Basic Workflow

workflow

Quartz Composer Glitch Error/Generator